Tag Archives: simulation

Simulated Self-Directed Growth of Human Tissue – IIIM Open Day Presentation

Image6-web In this presentation Guðrún Fema Ólafsdóttir, research assistant at IIIM, is introducing her project on simulated self-directed growth of human tissue. She aspires to create a new method for creating simulations of complex processes in the absence of a full mathematical model. Results of this project could benefit not only scientific but also medical understanding of biological processes.

This presentation is part of a series of presentations that were held on IIIM & CADIA Open Day in spring 2013.  Continue reading Simulated Self-Directed Growth of Human Tissue – IIIM Open Day Presentation

Impulsion Engine

Impulsion is a software platform developed to explore new concepts in social AI for lifelike interactive characters. We strive to improve virtual characters’ behaviors by making them act more realistically in social simulations. The platform represents a social AI engine that applies novel solutions to various types of interactive simulations and game environments.

“Body language, personal space, gaze attraction, and territoriality are all part of our daily social life: all are part of what makes us appear mindful and attentive.”

With knowledge from psychology and sociology, we can build lifelike interactive characters who can grasp situations, react to contingencies, and appear aware of their surroundings.

New Frontiers: Socializing Software

Tactical combat is by far the leading applicable scenario of character AI in today’s gaming industry. Demand for games with storytelling that goes beyond mere gunfire is pushing AI to its limits and expanding its versatility. Creating characters rich enough to engage in social scenarios, where we expect them to appear more lifelike, remains a problem yet to be successfully tackled by game developers.

Standing in line without rushing into others, facing a group of peers you are chatting with, sensing the comfort zone of another, and looking into each other’s eyes require a different approach than what is used for tactical combat.

Simulating Environmental Understanding

The eight-bit gaming world of yesterday left characters helplessly running into walls and awkwardly maneuvering around obstacles. The development of path-finding and local avoidance has established techniques that have given rise to a new breed character, one that no longer runs headfirst into walls but simulates an understanding of space. However, to achieve lifelike character behavior, an understanding of space is insufficient without an understanding of context. Certain locations may have an intended use that goes beyond mere topological shape. One solution would be to semantically tag locations–but what if the environment changes dynamically, such as in a space full of people who are moving around? Theories on human territoriality can help building a system that reasons about spatial affordance (what can be done in certain places or to certain objects), creating characters who can move about their environment more naturally.

Research on Modern Banking Systems and Economic Theory Presented by Dr. Jacky Mallett

Time & Location

10th of June, 2011 at 13:00, in Reykjavik University, Betelgás (Venus, 1st floor)

Dr. Jacky Mallet, Ph.D. graduate from MIT, will be holding a talk at Reykjavik University on her research on modern banking systems and economic theory. Using complex dynamic systems, her computer simulations have yielded evidence challenging some of the assumptions on which modern economic theories are based.

A number of deficiencies in the textbook model of the banking system’s behaviour will be demonstrated in the talk, titled Analysing the Behaviour of the Textbook Fractional Reserve Banking Model as a Complex Dynamic System.


Brought to you by the Icelandic Institute for Intelligent Machines and
the Center for Analysis & Design of Intelligent Agents

Continue reading Research on Modern Banking Systems and Economic Theory Presented by Dr. Jacky Mallett